Video Game Voice Actor in NYC

Video game voice actor with real stamina and range

Nigel Jamal Hall is a New York video game voice actor who treats every character like a role on stage. A game can carry hundreds of lines over months of sessions, and every one has to come from somewhere real. He works a script by asking who this person is, what drives them and what they're most afraid of, then brings the stamina to back it up.

His game reel covers battle cries, efforts and barks, quiet dread, mythic gods, roguish charmers, cyberpunk mercenaries, commanders and grounded survivors. He takes direction fast, so sessions stay on schedule, and he keeps a character consistent from the first session to the last pickup.

As a Black male voice actor in NYC with years of stage training, he brings authentic leads and supporting characters without leaning on caricature. Teenage characters are a sweet spot for his voice, from earnest young heroes to cocky upstarts finding their nerve.

  • Teen heroes, young adult leads, villains, companions, NPCs and creatures
  • Combat efforts, barks and long dialogue sessions
  • Consistent characters across pickups
  • Broadcast-quality home studio with live direction over Source-Connect 4 or Zoom

Hiring a video game voice actor in NYC

Game sessions are long and the details matter. Nigel is comfortable working from line lists with IDs and context notes, and he records alternate takes and efforts the way your audio team wants them named and delivered.

He works from a broadcast-quality home studio in the New York City area and records remotely with studios anywhere over Source-Connect 4 or Zoom. Indie teams and bigger studios get the same care: clear communication, quick turnaround on pickups, and a character that keeps the same voice across the whole game.

Give the game reel above a listen, then send over your character sheet and he'll get back to you quickly with availability.

Questions

Can you record efforts and barks?
Yes. Efforts, barks and alt takes are recorded and named the way your audio team needs them.

Do you work from line lists?
Yes. He's comfortable with line lists, IDs and context notes, and keeps a character's voice consistent across long sessions and later pickups.

Do you work with indie studios?
Yes. Indie teams and bigger studios get the same care and the same quality.

How do I book a session?
Send your character sheet, line count and timeline, and he'll come back with availability and a quote.

Black male voice actor for games · Animation voice acting